Menü

Aktuelles

// Uhr // UdK Berlin, Bundesallee 1-13 – Raum 340

The digital elephant in the room?

Symposium zu Nachhaltigkeit und Digitalität an künstlerischen Hochschulen

Mit einem gemeinsamen Symposium von InKüLe, klangzeitort und dem RIFS Rese-arch Institute for Sustainability / Helmholtz Centre Potsdam laden wir alle Interessierten zu einem diskursiven und praxisnahen Austausch über die nachhaltige Nutzung digitaler Technologien in künstlerischen Arbeitsprozessen und in der Lehre ein.

mehr

Archiv

// Uhr //

Im/materialities: open call for student-led workshops supported by InKüLe

In the digital age, boundaries between material and immaterial worlds are increasingly blurred. Today's hybrid materialism challenges us to rethink the nature of matter and the ways in which our digital and physical realities interact. In this shifting landscape, how do digital technologies shape the materiality of objects, bodies or environments?
In the second edition of the InKüLe open call, we invite passionate students or recent graduates to apply with a workshop proposal. Your proposal should focus on exploring and discussing the theme of Im/materialities. You will need to choose one of three fields and their corresponding technologies as the foundation of your workshop.

mehr

// Uhr // Salzufer 13-14, 10587 Berlin

Body as Interface

Motion Tracking workshop with TouchDesigner & Kinect Azure at Room to Expand Festival

mehr

// Uhr //

Quickstart for InKüLes streamingkit and vrkit°

Our first two quickstart guides for the streamingkit and the vrkit° were released with UdK Berlin Rundgang 2024.
Download and fold your printable quickstart guides here or get them with your next cooperation with InKüLe!

mehr

// Uhr // Klasse Ter Heijne, Hardenbergstraße 33, 10623 Berlin

Capturekit+ & Streamingkit▸

Live body movement capturing with visual effect exploration

How do we combine the real time body movement with visuals? How to present it on stage?

mehr

// Uhr // UdK Berlin, HA33

The Third Eye

Scanning Workshop for Digital Practices
Joel Tenenberg, SHK InKüLe

What is 3D scanning?
Which different methods are available to use and how do I select one?
Could this even be relevant for purely analogue arts practices?

mehr

// Uhr // Design & Computation studio - TU main building

Hybrid Bodies (student-led workshops)

As we navigate the digital age, we see how it affects our connection with our voices and bodies. Identity is fluid, realities overlap, and bodies are always in an in-between state. How do our bodies adjust to the changing stories of our online/offline presence? In this call, we seek passionate students eager to explore and discuss voice, body, and digitality intersections with an interdisciplinary student audience.

Hybrid Bodies³: səˈlesCHəl - Experiencing Edges of the Digital Self

The 5-hour workshop "səˈlesCHəl - Experiencing Edges of the Digital Self" will explore the wide-ranging territories of identity and the concept of the 'open avatar' within the digital realm. The workshop utilizes elements from the interactive tool "Hyperlinked Rituals," developed by Christian Schmidts and Jonny-Bix Bongers, which allows for integration of real-life interaction with the dynamic gaming software Unreal Engine.

mehr

// Uhr // Sound Studies and Sonic Arts, Lietzenburger Straße 45, Room 314

[AV] TouchDesigner Workshop in collaboration with SoundS

Beginner Workshop with Maxime Lethelier

In this beginner-friendly workshop, Maxime Lethelier will introduce participants to TouchDesigner. This is a node-based programming software enabling its users to easily create real time visuals and manage data. The workshop will focus at first on how to start working with TouchDesigner, and then on different ways to integrate it in sonic arts workflow and creating immersive environments.

mehr

// Uhr // Design & Computation studio - TU main building

Local Diffusion - Empower your own Stable Diffusion Generation

Time and space will be announced

Workshop
Aron Petau, SHK InKüLe

Is it possible to create a graphic novel with generative A.I.?
What does it mean to use these emerging media in collaboration with others?
And why does their local and offline application matter?

mehr

// Uhr // HZT/Uferstudios - Studio 3

Virtual Vibrations

Embark on an immersive journey into the world of virtual avatars! This interdisciplinary workshop, led by Paula Strunden and Viviana Defazio, merges dance with virtual reality (VR). In Virtual Vibrations, you'll discover the fascinating interplay of movement, sound, and extended reality (XR). Inspired by Paula Strunden's XR dance performance "Rhetorical Bodies" and Viviana Defazio's bodywork aimed at connecting with oneself and others through deep listening, you'll create an embodied synthesizer that combines physical movements with auditory expression.

mehr

// Uhr // Design & Computation studio - TU main building

Hybrid Bodies (student-led workshops)

As we navigate the digital age, we see how it affects our connection with our voices and bodies. Identity is fluid, realities overlap, and bodies are always in an in-between state. How do our bodies adjust to the changing stories of our online/offline presence? In this call, we seek passionate students eager to explore and discuss voice, body, and digitality intersections with an interdisciplinary student audience.

Hybrid Bodies²: Speak Your Story - A Linguistic Exploration of Identity and Diversity

How do we ask questions to learn about each other?
What do our mother tongues reveal about us?
How do different languages shape our identities? Mother tongue, foreign languages or even memes?
How do we define similarities or differences in terms of languages and cultures?

mehr

// Uhr // Design & Computation studio - TU main building

Hybrid Bodies (student-led workshops)

As we navigate the digital age, we see how it affects our connection with our voices and bodies. Identity is fluid, realities overlap, and bodies are always in an in-between state. How do our bodies adjust to the changing stories of our online/offline presence? In this call, we seek passionate students eager to explore and discuss voice, body, and digitality intersections with an interdisciplinary student audience.

Hybrid Bodies¹: Disembodiment and Spatiality of Voice

The workshop is on exploration of human voice in physical and digital spaces and offers a collective journey that goes beyond conventional boundaries of gender and identity. It encourages participants to appreciate the diverse and imaginative possibilities of voice expression.

mehr

// Uhr // ZHdK, Zurich

InKüLe sessions_vr X LaborDigital conference in Zurich

InKüLe Workshop @ LaborDigital - Experimental Learning Labs / ZHdK Zurich

On February 8th 2024 the InKüLe Workshop ›sessions_vr lab: sense-making across realities‹ will take place at LaborDigital conference in Zürich (ZHdK - Zurich Univeristy of the Arts)

mehr

// Uhr // D&C Studio - Alter Lesesaal, TU Gebäude, Straße des 17. Juni 135, 10623 Berlin

Unreal and AI

Workshop

Building Virtual Worlds Enriched Through Datasets

In this workshop by Federico Zurani, participants will explore the interactive and immersive archive. In VR, the interactive archive becomes an ever-changing environment that can be highly personalized through the use of datasets in Unreal engine.

mehr

// Uhr // Universität der Künste Berlin Kammersaal – Fasanenstr. 1b

Other Realities

Symposium

TEACHING/LEARNING WITH EXTENSIONAL MEDIA

Die zweite Veranstaltung des Projekts InKüLe der UdK Berlin eröffnet mit einem internationalen Symposium einen Denkraum über sinnhafte und transformatorische Lehr­ und Lernkonzepte im Digitalen. Geladene Expert:innen aus unterschiedlichen Disziplinen geben Einblicke in Gestaltungsprozesse von VR/AR in Kunst und Wissenschaft, perspektivieren ihre Anwendungsbereiche in der Hochschullehre, reflektieren Einschnitte des Digitalen in künstlerische Erfahrungsbereiche sowie Potentiale und Einschränkungen digitaler Gestaltungszugänge.

>> zum Live-Stream

mehr

// Uhr // TURN conference, Köln

InKüLe auf der TURN conference '23

Im Rahmen der TURN conference '23 stellt das InKüLe-Team mediendidaktische Vermittlungsformen zur nachhaltigen Implementierung immersiver medialer Lernumgebungen an einer Kunstuniversität zur Diskussion.

mehr

// Uhr // Garden at UdK Berlin, Hardenbergstraße 33, 10623 Berlin

Rundgang 2023 – InKüLe:sessions_vr

In this year's UdK Rundgang, the InKüLe team sets camp in the garden of Hardenbergstraße!

mehr

// Uhr // Hardenbergstr. 33 // Raum 158

Theater, Technosphäre, Todesstern

Im Rahmen der Vorlesung Techniken des Theaters beleuchtet Andreas Wolfsteiner  Theater, Technosphäre, Todesstern

mehr

// Uhr // Ballett+Tanzschule Berlin Charlottenburg, Karlsruher Str. 7a, 10711 Berlin

Hybride Bühnen - die künstlerische Forschung der CyberRäuber

Seit 2016 arbeiten die CyberRäuber an der Verbindung Darstellender Künste mit immersiven Technologien. Im Workshop geben sie einen Einblick in den Stand der Technik von Virtual Reality, Mixed Reality und Künstlicher Kunst (KI-generierte Texte, Bilder, Videos, Musik) und eröffnen den TeilnehmerInnen die Möglichkeit zum Ausprobieren und Entwickeln eigener Ideen.

mehr

// Uhr // Hardenbergstr. 33 // Raum 158

Theater trifft Digitales

Im Rahmen der Vorlesung Techniken des Theaters werden Michael Eickhoff und Marcus Lobbes ihre Arbeit und Projekte an der Akademie für Theater und Digitalität (Dortmund) vorstellen.

mehr

// Uhr // Hardenbergstr. 33 // Raum 158

Tanz/Choreographie im Raum des Digitalen

Im Rahmen der Vorlesung Techniken des Theaters stellen Nik Haffner und Sabine Huschka in einem Dreischritt die weitreichenden Forschungsprojekte von William Forsythe vor, die Tanz, Choreographie und Technik analytisch aufeinander beziehen.

mehr

// Uhr // Franklinstr. 11-13, 10587 Berlin 4. Stock, Seminarraum 402

sessions_vr

immersives Zeichnen und kollektive Ko-Kreationen

mehr

// Uhr // UdK Einsteinufer 43–53

Arts / Digital / Scenarios

Fachtagung

mehr